AI Insights · Timothy · June 2025
Top Educational Games on iOS in Poland: Q2 2025
Explore the performance trends of the top 5 educational games on iOS in Poland during Q2 2025, with insights on downloads, revenue, and active users from Sensor Tower.
In the second quarter of 2025, the educational games category on the iOS platform in Poland saw varied performance among the top five applications. Here's a closer look at how these apps fared in terms of downloads, revenue, and active users, based on data from Sensor Tower.
LogicLike: Kids Learning Games from Massiana began the quarter with a weekly revenue of approximately $3.5K, dropping to $2.4K mid-quarter, before rebounding to around $3.0K by the end of June. Downloads started at 1.3K, decreasing to 511 by late May, and then slightly recovering to 683. Active users followed a similar trend, declining from 2.7K to 1.5K in early June, with a slight increase to 1.7K by the end of the quarter.
Buddy.ai: Kids Learning Games by MyBuddy.ai saw its weekly revenue fluctuate, peaking at $2.6K at the quarter's end. Downloads were relatively low, starting at 420 and decreasing to 223, with a slight increase to 302 in the final week. Active users maintained a steady presence, hovering around 1K throughout the quarter.
Lingokids - Play and Learn from Monkimun Inc had varying weekly revenue, starting at $2.8K and dipping to $1.7K before closing at $2.1K. Downloads were consistent, averaging around 500, with active users slightly decreasing from 1.7K to 1.5K by the end of June.
Multiplication Games For Kids. by MathHero Pte. Ltd. experienced a decline in weekly revenue, starting at $682 and ending at $435. Downloads and active users also saw a downward trend, with downloads decreasing from 269 to 68 and active users from 784 to 507.
Finally, Funexpected Math for Kids from Funexpected LTD maintained steady active user numbers at around 7K. Revenue saw a decrease from $664 to $268, with downloads remaining minimal throughout the quarter.
These insights highlight the dynamic nature of the educational games market in Poland. For more detailed analysis and trends, visit Sensor Tower.